We had to customize the phaser project we began with (the one with bombs and stars) and change the assets used in order to make it more unique, for me I edited the assets directly to style the platforms differently and change the stars into a different object (apples) from this i found a space background online because I find space to be an appealing backdrop which gives more grandness to the game and to fit with the apples being the collectable I changed the bombs into doctors which are trying to stop you from eating apples

The gameplay i tweak slightly starting with changing the bouncing of the doctors (lose condition) so that its speed will increase or decrease slightly with eat bounce, this added a layer of unpredictability that makes the player have to react faster to the doctors bounce and trajectory. I also made it so that after 5 apples are collected a new doctor is spawned this means that the player will quickly have more obstacles to avoid which will add more challenge and close tense moments