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Games Dev: Mechanic Prototype Ideas

I began with two ideas in my head. A 2d top down static tank game reminiscent of Wii Play (2006) tanks where the player would fight a wave of enemies in a level there were around 100 levels designed for it. With the base we created during the programming fundamentals tasks I could use it and create the ai and wave system from there.

My second idea was to create a 2d side view arcade wave shooter inspired by Super Crate Box (2010) in that game enemies would spawn from the top and fall down onto the platforms below and the player would have to kill or avoid them. I hope to recreate this but add a few different mechanics and see how it changes the flow of gameplay. I also chose this idea as it would be better to recode everything from scratch as it would give me a chance to apply what i’ve learnt from the fundamentals lessons

References:

Nintendo (2006), Wii Play [Video Game], Nintendo.

Vlambeer (2010), Super Crate Box [Video Game], Vlambeer.